Our RTS project - Mekanika.
8 weeks, half time.
4 Programmers, 2 Level Designers, 5 Graphical artists
What I worked on:
Artificial intelligence (High and low),
2D/3D GUI elements,
Mekanika is an RTS which promotes tactical play rather than using huge numbers to overcome your enemies. You play as a surging army made up of replicating robots with one purpose; world domination. Collect resources from dead robots and old scrapyards to build your army, and then move forth to conquer your enemies.
What I’m proud of:
The high-level and strategically planning AI. It uses a numerous amount of learning algorithms to counter the player efficiently throughout the game. Strategies are mainly made up from Influence maps and different goal-painting algorithms ( tension maps, vulnerability maps, etc ).