Our Text adventure project- In space no one can hear you type.
8 weeks, halftime.
3 Programmers, 2 Level Designers, 3 Graphical artists
What I worked on:
Integrating room-specific code into Alan,
base architecture in Alan-project,
buggfixes all the way through.
This game is all about atmosphere. The feeling of being pursued while you try to solve puzzles is what we were trying to achieve here.
What I’m proud of:
The entire code-architecture which myself and another programmer were in charge for. We made sure everything worked smoothly with Level Designers and coders, and tried to prevent any misunderstandings between the two by using solid code-standards setup early in the project.