Our Shoot ‘em up project - Disobedience.
8 weeks, halftime.
4 Programmers, 3 Level Designers, 5 Graphical artists

What I worked on:
In-game shop,
Projectile effects,
Path editor (for projectiles and enemies)

This game is all about mayhem. You are equipped with lots of extremely dangerous weapons used to mow down your pattern-following enemies. Using the in-game shop which is run by a man named Steve, you may upgrade your arsenal so that you may humiliate your enemies even more.

What I’m proud of:
The in-game shop. Drag and drop-functionality with functor-function callbacks (often used in GUI).