Our Shoot ‘em up project - Disobedience.
8 weeks, halftime.
4 Programmers, 3 Level Designers, 5 Graphical artists

What I worked on:
In-game shop,
Weapons,
Projectile effects,
Path editor (for projectiles and enemies)

Description:
This game is all about mayhem. You are equipped with lots of extremely dangerous weapons used to mow down your pattern-following enemies. Using the in-game shop which is run by a man named Steve, you may upgrade your arsenal so that you may humiliate your enemies even more.

What I’m proud of:
The in-game shop. Drag and drop-functionality with functor-function callbacks (often used in GUI).